Wednesday 20 April 2011

ACTIVITIES MONDAY 11TH

NAME WITH AND ADJECTIVE

Ask the participants to tell you words to describe a person phisically and in character. Put all the participants in a circle. Each person in the circle introduce him/herself saying: I'm (name) and I'm (adjective)! with a walk appropriate to the adjective hi /she uses by walking into the circle. Everybody must walk to him/her and pointing at him/her repeat: He/she is (name) and he/she is (adjective).

NAME WITH AN ACTION

Players stand in a circle. One player says his/her name and at the same time invents a matching action or movement. The
player next to the left repeats the name and action and adds his/her own name and new action. The
n the next players does exactly te same, including the names and actions of the people before and so on around the circle. If any player makes a mistake, the action returns to the first player.

BIOGRAPHICAL PORTRAITS

All players are given a piece of paper and a pen. They are then given 2 minutes to draw themselves and include in their drawin
g the answer to a series of questions that has been put on the board, like, what do you do for a living?, what do you want to be?, what do you dream of? what are you afraid of?, etc.
The drawings are then passed on the person next to them. The person who receives the drawing must introduce the artirts but only according to what they actually see or can presuppose from the self-portrait. After that, the owner of the drawing can explain more about him/herself.

I FEEL... WHEN...


Elicit all te adjectives from the participants and write them on the blackboard. Players take it in turns to make sentences following the structure: I feel (adjective) when .....
When all the adjectives are finished put the class into small groups and give them 5 adjectiv
es each on paper taken from the blackboard. The team must then mime each adjective with th
e rest of the class guessing which feeling is.





FAMILY PORTRAITS

The same groups as before. Ask one group to create a "family portrait" based on a type of family indicated by the leader Take photos of the group miming the feelings: THE HAPPY FAMILY, THE THIRSTY FAMILY, THE SMALL FAMILY.... Quickly move on the next group and form another portrait. After a while change the feelings for animals: THE ELEPHANT FAMILY, THE LION FAMILY, etc.


GROUP MACHINE - GROUP ANIMAL

Each group must create a machine or an animal by: the first player gets into the scene and stand facing the group, adding a movement and a noise. When it's done, the other players, one by one, get next to player one, adding a new movement and a different noise until the whole machine or anim
al is created.

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